Index Installation Specs
Diamond Viper II Z200 - Savage2000 specifications:
 

The successor of the Viper V770. It has the 128 bit S3 Savage2000 graphical processor (GPU). Unique Single-pass Quad-texture for fast action multi-texture games. Hardware S3TC texture compression. Hardware DVD playback acceleration. Video out. 32 MB ram. refresh rates from 60-200 Hz. 350 MHz RamDac. Resolutions up to 1920x1440 in True Colour. DirectX and OpenGL. AGP 4x (also compatible with AGP 2x & 1x).


 

PRODUCT SPECIFICATIONS:


Controller:

  • S3 Savage2000 Controller 
  • 128 Bits 2D, 3D en Video.
  • Bus type:

  • AGP 4x/2x/1x *
  • Memory configuration:

  • 32MB SDRAM
  • Horizontal Sync Signals:

  • 37 KHz - 120 KHz
  • Vertical refresh:

  • 80Hz - 200Hz
  • Maximal Dot Pixel Rate:

  • 350MHz RAMDAC

  • Video Properties:

  • TV out (S-Video & Composite)
  • Highend 16-tap Up/Down Scaler.
  • Motion Compensation Engine 
    (3e Generation)
  • Integrated DVD playback.
  • DVD/MPEG2 en MPEG1 support
  • X- en Y- Interpolation
  • Programmable settings 
     

  • Connectors:

    • DB-15 analogue monitor connector
    • TV out (S-Video & Composite)


    Misc.:

    • Flash-BIOS
    • Multi Monitor support in Windows 98+
    • WHQL certified, CE tested
    • VESA 3.0 Compatible


    2D Functies:

  • Hoogwaardige 128 Bits 2D versneller.
  • Uitgevoerd met versnelling voor BitBLT  Rendering, lijnen trekken, Panning / Scrolling en Hardware Cursor.
  • 8, 16, 32 bpp Mode versnelling.
  • Alpha Blending
  • 3D Acceleration:
  • Dual Pixel / Dual Pipeline
  • Single Pass Quad Texture Engine.
  • Integrated Hardware Texture Compression (S3TC)
  • S3TL transformation en exposure.
  • 3D Functions:

  • Alpha Blending
  • Anisotropic Filtering
  • Atmospherically effects
  • Backface Culling
  • Bilinear en Trilinear MIP mapping
  • Bilinear Filtering
  • Bump Mapping
  • Enhanced Alpha Blending modes.
  • Full scene Anti Aliasing
  • Gouraud Shading
  • PerspecMPEG-2 Video Textures
  • Per-pixel and Range-based Fog
  • Perspective Correction
  • Procedural Textures
  • Reflection Mapping
  • Shadows
  • Single Cycle Trilinear Filtering
  • Single Pass quad Texture Engine
  • Specular Lighting/Difuse Shading
  • Sprite Anti Aliasing
  • Stencil Buffer 8 Bit
  • Strips and Fans
  • SubPixel precision
  • Support up to 8 Independant Light Sources
  • Texel Engine Z-Bufferering 32Bit
  • Texture Mapping
  • Transparency
  • Hardware Triangle Setup Engine
  • Trilinear Filtering
  • Vertex & Table Fog
  •  

    Available Software & Drivers:

  • Windows 95/98
  • Windows 2000
  • Windows NT 4.0 SP4
  • SoftDVD decoder
  • Direct 3D, Direct Draw
  • OpenGL ICD Win 9x
  • Metal support for Unreal

  •  

    Minimale systeemconfiguratie AGP:

  • Intel Pentium II, AMD K6 or 100% compatible CPU
  • AGP 1X, 2X of 4X
  • Windows 95/98, Windows NT 4.0 incl. Service pack 4 or Windows 2000
  • 32Mb memory
  • CDROM of DVD 
  • Warranty:

  • 5 years
  •  

    Supported Monitor Frequencies:

    Resolution colour depth Vertical Refresh Rates ( Hz )
    60 70 72 75 85 100 120 160 200
    640x480 256/65k/16m x - x x x x x x x
    720x480 256/65k/16m x - - - - - - - -
    800x600 256/65k/16m x - x x x x x x x
    1024x768 256/65k/16m x x x x x x x - -
    1152x864 256/65k x - x x x x x - -
    1152x864 16m x - x x x x - - -
    1280x1024 256/65k x - x x x x - - -
    1280x1024 16m x - x x x - - - -
    1600x1200 256/65k x x - x x x - - -
    1600x1200 16m x - - - - - - - -
    1920x1080 256/65k x - - x x - - - -
    1920x1080 256/65k x - - - - - - - -
    1920x1200 16m x - - x x - - - -
    1920x1440 256/65k x - x x - - - - -
    2048x1536 256/65k x x x - - - - - -

     

    * Jumpersettings

    Apparently the card has jumpers to set is to AGP 4x. Here is what I foundout about it:

    "The card also has two jumpers, with which you can change the AGP bus mode (2x or 4x). The graphics card goes together with a CD with the drivers, two CDs with games, a user's manual and a small package with jumper caps."
     

    "You have to place all three jumpers to put the card in AGP 4x."
     

    "Auf der Grafikkarte befindet sich ein Jumper, der den AGP-Modus festlegt. Ab Fabrik wird die Karte mit AGP-2x-Einstellung ausgeliefert."
     

    "ein Beutel Jumper (um von AGP 2x auf AGP 4x umzuschalten)"

    So placing the jumpers on all ? two or three ? jumpers would enable the AGP 4x mode, however, it's your own risk to try ....

    >> BACK